Compared with VR technology, the prosperity and development of AR augmented reality has just begun. It is only a matter of time before major technology giants enter the game and become a mobile phone standard. Google brings ARCore, and Apple provides ARKit for iOS users. ARCore vs ARKit who would be the strongest one.

We all know that augmented reality is constantly evolving, and the giants who are committed to this industry want AR to succeed. Google brought ARCore to the Android camp, while Apple provided ARKit for iOS users. This means that AR developers are no longer limited to Social Media applications, and smaller developers can explore this new technology.

Foundation

AR Augmented Reality is a way to create virtual overlays for the real world. You can overlay virtual objects in the real world. You may ask, how is this possible? AR is primarily perceived by mobile phones, tablets, or some form of head-up and glasses. The camera or sensor of the device will then look for a surface on which the AR object can be placed.

An example of an AR is the application of IKEA. This tool allows IKEA to be presented virtually at home, and then you can judge whether this is right for you. Medical students have begun to assist in surgical learning through AR, and augmented reality can present patients' X-ray information in the field of view, thus helping them better grasp the patient's condition. The potential use cases for AR are endless, and ARCore and ARKit provide the tools for us to explore and discover. The following Yingwei network will take a look at the comparison between ARKit and ARCore.

AR will become the standard for mobile phones. The difference between ARCore vs ARKit

2. Google ARCore

Google originally started to get involved in AR in 2014, and their project at the time was called Project Tango. Although Tango has been terminated, Google uses everything they have learned to build ARCore. Tango requires specialized hardware to run, and ARCore is a fast, high-performance Android SDK that delivers high-quality augmented reality on tens of millions of compatible devices. Google has released a second preview of ARCore that will support more devices and allow developers to use ARCore in their applications.

Here are the key technologies for ARCore to build an AR environment:

Motion Tracking: Let the device understand and track its position relative to the world.

Environmental understanding: Allows the device to detect the size and location of horizontal surfaces such as the ground or coffee tables.

Light esTImaTIon: Allows the device to estimate the current lighting conditions of the environment.

Support: Android Studio, Unity, Unreal Engine, C, Web

ARCore fundamentally does two things: tracking the location of the device; building its own understanding of the real world. Motion tracking primarily uses mobile phones to identify points of interest and keep track of them. With this information and other software, Google can calculate the direction and location of the device.

All of this allows you to place any virtual object in the room, such as a huge Gundam model. When you leave the room and come back again, this tall model will still stay in the same position. This is the power of motion tracking.

AR will become the standard for mobile phones. The difference between ARCore vs ARKit

3. Apple ARKit

ARKit is officially appearing on people's devices with iOS11. Apple defines ARKit as:

A brand new framework that allows you to easily create an unparalleled augmented reality experience for your iPhone and iPad. By combining digital objects and information with the surrounding environment, ARKit makes applications no longer confined to the screen, and they will be able to interact with the real world in new ways.

Like ARCore, ARKit involves a series of key technologies in creating an AR environment, and you will find that ARKit and ARCore have some similarities.

The original deep sense camera: This only applies to the latest iPhone X smartphone. With this tool, the iPhone can achieve accurate facial recognition and bring a range of interesting AR applications. The camera now accurately recognizes the user's expressions and facial features, which can then be used to create animated characters or achieve fun selfies.

Visual InerTIal Odometry: ARKit uses VIO. This is similar to Google's motion tracking and uses cameras and other information to accurately determine where the device is in the real world.

Scene understanding and ray prediction: Like ARCore, ARKit will look for flat surfaces and light in the real world. It will apply all of this to the AR object to ensure proper lighting.

High-performance hardware and rendering optimization: ARKit supports A9, A10 and A11 processors. This enables fast rendering and scene understanding and provides a smooth experience.

Support: Metal, SceneKit, and third-party tools such as Unity and Unreal.

4. The future

As you can see, the two frameworks are very similar. They use the same technology and compete to be the best platform. Both tech giants want to provide users with the best AR platform, and this competition will continue. We believe that it is only a matter of time before AR becomes the basic function of every mobile phone.

Developers hope to use these two frameworks to present the world's most exciting AR content. If you are also a developer or content creator, Skyworth hopes to see your work in the App Store or Play Store soon.

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