Tencent Digital (Jiahe) 20 years ago, Dan Cook began to explore the commercial potential of brainwave technology. He collaborated with government agencies to develop better lie detectors and cooperated with production companies to learn about medicines and nerves. Impact.

In 1993, VR was still a geek hobby, when the Hollywood film The Lawnmower Man made many people understand VR. Cooke believes that in the future we can develop vivid human substitutes and the signals are directly emitted from the human brain. Cooke studied the commercial potential of cognitive neuroscience at the University of California, Berkeley.

VR is becoming more and more popular. Cook believes it is time for the brainwave reading technology to prove its value. Cook founded a company called EyeMynd, which is preparing to develop an operating system that can transform brain waves into action in the VR world. No handles, no controllers, just imagine you can guide users through the virtual world.

Cooke believes that his invention has great potential. He said sincerely and happily, "In 10 years, it will surely be able to see this kind of technology. The computer is already very fast. It can detect and interpret brainwave signals in real time... The brain sends signals to the body, we can extract all of these signals, and all the information we can perceive, we can completely track cognition and emotions."

EyeMynd has set up offices in Salt Lake City and San Francisco, USA. The members include Cook's brother Nate. He is a psychology graduate student and David Traub. He is mowing the grass. VR consultant for people. In the spring of 2017, EyeMynd plans to launch a hat that has 16 electroencephalogram (EEG) sensors installed to monitor brain waves. The development brainwave VR helmet (Developer Brainwave VR) is compatible with the HTC Vive and supports the Brainwave OS operating system developed by EyeMynd. It can convert the information collected by the helmet EEG sensor into computer instructions.

The first helmet is only available to developers and developers can use the helmet design application to develop the potential of brainwave reading technology. How much is the helmet? When exactly? Cook did not disclose that he only said that the helmet would be the most comfortable in the market for similar products.

When the helmet launches, it will install a simple game called "Smile with Lucy". In the game, players simulate virtual avatar facial expressions and let EyeMynd software track the player's brainwave patterns. When we see, feel, touch or move something, our brain generates a "pattern recognition" signal.

VR products have begun to attract the attention of consumers and EyeMynd hopes to use this opportunity to promote their technology. Despite this, Cook believes that within 10 years, we will still use a computer interface without brainwave sensors, motion sensors, handheld controllers, head accelerometers, cameras and other VR accessories will not end.

Cook said: "To better understand our brainwaves operating system, we can use dream analogy. In a dream, the real leg does not move, but we can move around. Dreams and images become the brain we can read. Wave signal. No matter what you want to do, you don't need to look at your eyes, you don't need to listen with your ears, you don't need to go to your hands or feet, we can skip it all."

Some companies are trying to bring brainwave technology to market, not only EyeMynd. Companies such as Emotiv and NeuroSky have launched EEG helmets, mainly for scientific research. Some companies use brainwave technology for marketing and advertising. Analytical companies use VR sensors to analyze data and track user reactions to advertisements. When users see advertisements, they will undoubtedly be a breakthrough if they can understand their unconscious physical and emotional reactions.

Charles Miller, brainwave sensor developer yotta.io, believes: “VR content providers and people in the VR industry cannot find a reliable way to understand their relationship with users. We will focus on marketing , provide truly reliable data for quantitative analysis."

Unlike Cook, he hopes to use brainwave technology in healthcare and education. Brainwave technology will soon be commercial? Some people have doubts. Most neuroscientists believe that in the laboratory, the accuracy of reading brain wave electrical signals has indeed reached a certain level, but to a certain extent only in invasive surgery.

Jack Gallant, a researcher at the University of California, Berkeley's Gallant Neuroscience Laboratory, believes that to be truly impossible, processing requires a lot of computing power, requires a lot of money and time, if you want to decode the EEG from outside the brain. The signal, skull, is a problem. It is a filter that weakens the signal.

Dan Cook studied for 20 years and he will not be blocked by skeptics. For most of 2016, Cook is looking for funds and manufacturing partners. In 2017, he is planning to open an office in China and provide developers with the first generation of helmets next spring.

Cook also pointed out that Facebook CEO Zuckerberg has publicly described the vision of "brain-to-brain" communication. Cook said: "Zacherberg knows that brain communication is the future. This future is actually very close. This point Zuckerberg may not realize. He is calculated on an annual basis. I use the month."

According to Cook, VR simulation is just the starting point. Eventually humans will find that our entire experience is simulated. Are we living in a simulated world? At one time, it seemed to be only a fantasy of computer scientists. Recently, it has become a fashion theory. Many influential people in science and technology have talked about this possibility, such as Musk. Cooke believes that with VR technology, we can create illusions and enjoy a completely unique human experience. Humans will have the opportunity to truly understand themselves.

Source: theguardian

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