Virtual reality represents a more intuitive and natural user interface, and we expect the content and experiences within it to feel authentic and immersive. When these expectations aren't met, the illusion of reality is broken. If the purpose of a VR application is to immerse and engage users, then developers must consider all the underlying computations that make immersion and interactivity possible. In this article, I'll share how to optimize CPU performance to create a truly immersive VR experience. From various perspectives, the "Shapesong" project offers a unique and compelling experience. One of the most fascinating aspects is our ongoing effort to push system performance while adapting to an evolving medium. In this post, I want to discuss how to build a believable and engaging VR environment, with a special focus on hardware—especially the CPU. ![What is "Shapesong"? How to use the CPU to create an immersive VR environment](http://i.bosscdn.com/blog/pI/YB/AF/p5K0OAcvzkAAOgOFAaC9c022.png) With the release of the first generation of VR devices in 2016, the general public had their first real taste of virtual reality. Because VR is a more natural interface, people interact with it differently than traditional media. We expect the content and experience in VR to feel real. For example, when someone puts on a VR headset for the first time, they don’t ask, “What button should I press?” Instead, they wonder, “Where are my hands?” Once immersed in the virtual world, users instinctively reach out, touch objects, and interact in ways that traditional computer users never imagine. When expectations aren't met, the sense of realism breaks down, and the illusion of VR disappears. Users no longer feel immersed; instead, they see a digital simulation through a screen, surrounded by visible design elements and pre-scripted scenes. VR has many applications that don’t require building a full virtual environment. However, if the goal of a VR application is to be immersive and engaging, developers must create a lifelike world that responds to users like the physical world. This means designing environments that can change, objects that can be manipulated, and tools that can be shaped and transformed. This is the next evolution of interactive experiences—a realistic virtual world. Users naturally expect to interact with it as they would with the real world, but they often overlook the complex calculations behind it. As developers, our job is to use available tools and techniques to create this realism, but our resources are limited. At some point, we need to rely on more powerful hardware to achieve our goals. This was the challenge my team and I faced while developing "Shapesong." We learned everything needed to create immersion, but the breadth of what we wanted to achieve was too large for traditional systems. Limited computing power forced us to make tough choices or come up with creative solutions. It felt like trying to fit a stone through a straw. In this article, I’ll explore how "Shapesong" pushes CPU performance, what impact that has on the user experience, and why more powerful CPUs can significantly enhance immersion. My goal is to help you better understand the advantages of high-end VR systems in delivering a truly immersive experience. **What is "Shapesong"?** First, let’s take a closer look at what "Shapesong" is. It’s our vision for the next generation of music-based interactive experiences. Users are free to explore a dynamic musical environment, discover sounds that can be used in virtual instruments, create songs that dance and play, and even perform with clones of themselves or others. I like to describe it as a mix of Fantasia and Charlie and the Chocolate Factory, all set in a shared virtual space. Our goal with "Shapesong" is to create a fully playable world where music and interaction come together. We aim to give users the freedom to explore, create, and express themselves through the environments and instruments they find. At the same time, we’re working to deliver a synesthetic experience that blends visual and musical elements, allowing both performers and viewers to become fully immersed. Creating such an experience involves a lot of design and real-time control, which makes running the system efficiently even more critical.

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